Atlantis | |
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Atlantis | |
South-east Zamonia | |
General Information | |
Location | formerly Zamonia |
Inhabitants | Various Life Forms |
Sights | Ilstatna |
Culture and Government[]
Atlantis was shaped by many cultural influences and probably was the most multi-cultural of all the Zamonian cities since inhabitants of various forms of life from all over Zamonia and the rest of the world at that time lived in it. Atlantis was located next to the ocean and had a port that allowed the exchange of goods between Zamonia and other continents. The city was governed exclusively by Norselanders after the dispute with the humans, which in general had great influence on the Zamonian politics.
As in the rest of Zamonia, Humans were much more frequent in Atlantis in earlier times, as the population of the city consisted of about a third of them. While Humans have become very rare on the continent, they hadn't been allowed in Atlantis for quite some time, which is due to the succession disputes.
The city guard traditionally consists of Yetis wearing glass caps and hard-to-define armament. They stand at the numerous city gates and ask every form of existence that wants to pass them, whether they are in contact with Humans or are a human being themselves (the latter is almost always superfluous, but must be asked by law). Above each city gate is a plaque with the following inscription: Atlantis The city with a future
Architecture and Cultural Influences[]
The architecture of Atlantis was as diverse as its inhabitants: Ant People had built tall termite-like buildings, the Invisibles bizarre, copper-coloured buildings, the Italians statues and domes, the Chinese a miniature wall through the city. Parts of the city are criss-crossed by channels built by the Venetians. There are also Atlantic pyramids whose entrances are unknown. They supposedly serve as a retreat for Chimeras, and it is also said that the dead buried inside them follow a normal daily routine. During the day the pyramids are popular travel destinations, but at night they are avoided because of the rumours. Even for the strangest needs, there are shops and amenities in Atlantis, thus, e.g. Vampires can legally buy blood from bloodbroking establishments.
Wednesday[]
In Atlantis, Wednesday is traditionally a day off, when one celebrates the fact that they already have half of the week behind them. Wednesday is also the day the 'Duels of Lies' takes place. On other days of the week, the gladiators only train.
Events[]
Events The number of events in Atlantis is unprecedented, especially on Wednesday. Particularly popular are the Gebba games and the already mentioned Duels of Lies. Lie Duel culture has great influence in Atlantis. There are also performances in the Colodrom, a giant theatre, performances of lightning-tamers, musical performances and much more. But even outside of Wednesday something is going on in Atlantis day and night. The city never sleeps, if only because it is also inhabited by nocturnal forms of existence.
Food[]
Some popular foods in Atlantis are:
- Yeast cakes baked by Kuksbuks and sold for very little money
- Curry dishes of Semielephants
- Hoawief pizzas, flatbread garnished in the style of a pizza, recently also in double form (two pizzas on top of each other)
- Grilled corn on the cob and steamed beer, traditionally sold at Duels of Lies
Problems[]
Due to the clash of so many cultures, it very often came to protests and blockades within the city, which usually quickly resolved themselves, since such chaos in such a small space was difficult to bear. Since the Ant People collect all the garbage, Atlantis is indeed a very clean city, but there are abandoned quarters in which Kackertratts and vampires (the dangerous, bloodsucking variant) live and breed.
Inhabiting Races[]
Name | Description |
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African Tangawangs | Sedge Gnomes that are not much bigger than children of three but immensely quick, strong and pugnacious |
Anklemen | no further details are known about them |
Ant People | human below the waist and formicine above; they can carry objects a hundred times their own weight |
Antarctic Fridgetrolls | they are hybrids of plants and animals, but resemble icebergs with mouths and eyes, are linguistically gifted and grow up to three meters tall |
Auntifers | no further details are known about them |
Baalbek Wormlets | big, spotty giants with bulls’ heads and three sinewy arms; they have good manners but peculiar habits, such as burying themselves waist-deep in loose sand and mutter unintelligible prayers |
Big-Footed Bertts | half duck, half Bush Witch; more precisely, women with ducks’ bills up top and ducks with very big women’s feet below |
Bluddums | from the head to the belly they are shaggy black bears with large, protruding teeth. From the belly down they are human with feet size 50 onwards; their hairless legs have blood-red skin |
Bollogs | they only one eye and their body is very hairy with mostly black, dense fur; in posture, they resemble a gorilla; Atlantis only permits Bollogs under 15 metres of height and with their heads attached |
Bozzums | no further details are known about them |
Bufadistas | they have large, toadlike bodies; they often work as singers and musicians on street corners or at fairs and mostly sing about unrequited love |
Burrps | no further details are known about them |
Central Indian Trifakirs | always appeared in threes and made a practice of handing out muddle-headed philosophical tracts |
Chimeras | from the family of overweight pressure-spirits. They are of a gnome-like shape and have a reptilian, iridescent or opalescent skin; they have the evil eye itself, and rarely do their eyes have the same eye colour |
Cinnamen | the name suggests that they consist of an unknown proportion of cinnamon or at least have a cinnamon-encrusted skin |
Corn Demons | no further details are known about them |
Danish Dunefolk | a tribe of existence forms, which, as the name suggests, originate from Denmark |
Dogheads | their name suggests that their heads are very similar to those of dogs |
Dragons (Sewer Dragons) | belong to the Scaleworm family, who favour cool, damp, unstressful conditions on account of their high blood pressure |
Draks | amusing little mini dragons belonging to the goblin family; good-natured, well-meaning house spirits that can turn into wet dogs for a brief period |
Duodwarfs | they have a talking belly in addition to their head; their head and stomach are constantly in disagreement - no matter what - so they must constantly quarrel with themselves |
Dwerrogs | ferretlike creatures with projecting teeth and good manners |
Earspoonlets | an acoustic vampire that feeds on speech; they are a little bigger then dachshunds but have hearing organs the size of a young elephant |
Elverines | |
Fangfangs | externally resemble the Norselanders, but in contrast to these are up to ten feet tall; they also have small, human, tight ears. They behave uncultured and occasionally fall into groups of 100 to 150 drunk men in Atlantis, which ends in destruction and mass brawls. |
Florinthian Klodds |
a very social species of large dogbat with wings and dark fur |
Gargylls | a winged species of gnome whose appearance varies greatly as their ancestors came from a wide variety of contents and had inbred over the millennia; they take care of any minor misdemeanours |
Ghorks | no further details are known about them |
Gibbetkins | no further details are known about them |
Glacier Gophers | they originate from Greenland |
Gogmagogs | no further details are known about them |
Grailsundian Hazelwitches | they are hunchbacked, have limbs of nodular wood and wear garments of green leaves; they have long wooden fingers and a yellow tongue |
Gryphons | breathtakingly beautiful lion-eagle crossbreeds with huge, death angel like black wings; Atlantis’ unofficial police force |
Hackonians | universally popular, soft-hearted, incorrigibly romantic, and never at a loss for a word of praise |
Halfway Humans | they are a form of existence originating from New Zealand, although the name suggests that they are a small form of existence. |
Harvest Home Hamsters | creatures that originate from the Harvest Home Plains |
Hoopoes | a bird species, pursued by nearly everyone as their feathers are allegedly meant to bring good luck in matters of the hearts; they only feel safe around Gryphons and Gargylls |
Horned Imbicels | they are characterized by being the most difficult-to-understand civilized form of existence, as they communicate with a raspy chant that sounds like an opera singer with a moth in his throat. However, since nobody talks to them, this problem settles itself |
Invisibles | social misfits and radical dropouts who have retreated to the ancient, disused severs of Atlantis; some say they truly are invisible |
Irish Druids | peaceable but not wholly innocuous; they were said to be able to turn people into a harp or a lump of peat if their native island was insulted |
Italian Doomsbirds | a cross between a human and a chicken, which means in the true sense that they look outwardly like chickens, but use their deep male bass voices to warn of impending doom |
Japanese Bonsai Mites | they are, as their name suggests, of small growth and with their average size of 1 cm, they are even smaller than minipirates |
Kackertratts | mutation that combines the genes of pigeons, rats and cockroaches; they are four to five feet long |
Kuksbuks | small, round and completely pelted creatures that bake yeast snacks on open grass fires and sell them so cheaply that they have become a staple food in Atlantis |
Lemurs | according to the name similarity they could have a great resemblance to the real existing lemurs and thus possibly also come from Madagascar, possibly from Yhôll |
Mandragors | semi-human plants of the deadly nightshade family; they have rootlike arms and legs which they use to cling to people |
Melanosprites | the name suggests that they are relatively small and have a black skin colour |
Melusines | a hairless type of dwarf with a penchant for gossip and a positively artistic way of dealing brush, comb, and scissors |
Midgard Serpents | as long and massive as an anaconda but harmless as an earthworm |
Monastocalves | judging by the name, they seem to be at least partially cow-like and apparently live according to the customs of monks |
Muchwater Mannikins | a form of existence originally from Silesia; apart from the fact that they are obviously very sociable and constantly in hordes, nothing is known about them |
Nineslayers | no further details are known about them |
Noontide Ghouls | look like paper cut-outs and prefer to get up to their tricks in the middle of the day, forfeiting their spooky appearance |
Norns | no further details are known about them |
Norselanders | bipedal elks with human bodies and extremely long, sensitive, protruding ears. |
North Zamonian Zombies | |
Obliviogs | |
Olfactile / Small Olfactile | a form of smell vampire that feeds on body odours; they have long bodies with 4-15 noses |
Paradise Worms | it can be assumed that they have a worm-like form of existence |
Peat Witches | |
Pixies | they are something like intelligent bees; in Atlantis, it's hard to eat a piece of pie without being spotted by at least one elf, however, they are never killed, as the superstitious people believe that it brings bad luck |
Poophs | |
Popples |
wood goblins that are skilled craftsmen; it is said that only they can produce a Pixie star that deters Chimeras |
Pratts | |
Raving Maenads | devotees of the god Dionysus who like to dress up in animal skins and dance through the streets until they pass out; they have women’s bodies and wildcats’ faces |
Rickshaw Demons | they are a fast means of transport in larger cities; they carry around other forms of existence and loads on their humps with high speed and power |
Ronkers | |
Rumplestilts | although they have never been described in detail, it is likely that they share several similarities with the fairy tale character Rumpelstiltskin and therefore probably belong either to the group of dwarfs or gnomes |
Semi-mummies | the name suggests that they are partly mummified; it is completely unclear what the other half could be |
Semielephants | they are extremely fast chefs because of their many arms and trunk (a total of seven "hands" as the trunk can be used as a hand too); they can simultaneously perform many tasks, take orders and serve customers |
Shivering Sound Shrews | no further details are known about them |
Swamazons | |
Tabacco Elves | dwarves that originate from the jungles of South American with olive complexion; they have four-fingered hands, claw feet, a furry tail, heavily hairy skin and bulbous noses. They also have green blood as they lack adrenaline, as a result, they are unable to feel fear |
Thimbleskins | |
Toothworms | originally natives of the Swiss Alps with subservient and grovelling personalities; Bluddums often keep them as salaried domestic pets and use them to fetch their newspapers |
Transylvanian Werewolves | traditionally run the bloodbroking businesses |
Troglotrolls | about 50 cm tall and very insidious. His skin is littered with pimples and greenish. |
Twerpps |
they collect the slimy trail of Midgard Serpents to make a soup alleged to render one immortal (this was never proven as Twerrps, who live to at least a thousand, consume all of it themselves) |
Vampires | black cats the size of a full-grown mastiff with the face of a maddened baboon and short wings sprouting from their shoulders |
Venetian Midgets | dwarves with a great liking for canal construction, mostly from homesickness |
Ventisnipes | |
Voltigorks | they are known for their musical talents |
Waterkins | |
Witthogs | very slim, philosophically gifted semi-pigs with a markedly ascetic streak that love to debate |
Wolpertingers | there is a wild and a civilized variant of the Wolpertinger; their face shape is very variable, they are mostly reminiscent of known breeds, but have a humanoid physique (up to the head) and are up to three meters tall. In addition, they have two simple antlers, which lie between the ears |
Yetis | fully covered in white hair and of impressive stature; glassy red eyes and around 80 teeth |
Yhôllian Bloodslurpers | obese mountain demons with two faces |